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    **'''Disrugenic''': a system that formed due to disorders that disrupt focus, concentration, and/or emotions.
    **'''Disrugenic''': a system that formed due to disorders that disrupt focus, concentration, and/or emotions.
    **'''Dissociagenic''': a system that formed due to dissociation.
    **'''Dissociagenic''': a system that formed due to dissociation.
    **'''DPD System''': a system that formed due to dependent personality disorder (DPD)
    **'''Drawalgenic''': a system that formed due to substance withdrawal.
    **'''Drawalgenic''': a system that formed due to substance withdrawal.
    **'''Epilegenic''': a system that formed due to epilepsy.
    **'''Epilegenic''': a system that formed due to epilepsy.
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    **'''Obsecogenic''': a system that formed due to obsessive-compulsive disorders.
    **'''Obsecogenic''': a system that formed due to obsessive-compulsive disorders.
    **'''Paragenic''': a system that formed due to maladaptive daydreaming disorder or other alike neurodivergencies. A '''Paracontinuum''' is someone who is stuck between plurality and maladaptive daydreaming disorder.
    **'''Paragenic''': a system that formed due to maladaptive daydreaming disorder or other alike neurodivergencies. A '''Paracontinuum''' is someone who is stuck between plurality and maladaptive daydreaming disorder.
    **'''Phobiogenic''': a system that formed due to their phobias. This can also be used for headmates that formed due to a phobia or an introject that represents said phobia.
    **'''Postpartugenic''': a system that formed due to postpartum depression, postpartum anxiety, postpartum psychosis, and/or postpartum OCD.
    **'''Postpartugenic''': a system that formed due to postpartum depression, postpartum anxiety, postpartum psychosis, and/or postpartum OCD.
    **'''Procegenic''': a system that formed due to auditory processing disorder, sensory processing disorder, or both.
    **'''Procegenic''': a system that formed due to auditory processing disorder, sensory processing disorder, or both.
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    *'''Possesive System''': when an individual consents to a spirit (or spirits) possessing them in the long-term, and thus becomes a system.
    *'''Possesive System''': when an individual consents to a spirit (or spirits) possessing them in the long-term, and thus becomes a system.

    *'''Rainbowgenic''': when the core's parents had a previous miscarriage, stillbirth, or death during infancy, and the spirit and/or soul of the previous lost child(ren) stuck onto the next child, thus causing the body to be a system. The body is shared between the previous sibling(s) and the current sibling


    *'''Seelegenic''': when a system formed due the splitting of the core/current headmate’s soul(s); the soul being split caused each individual piece to form an individual being to hold it. A '''Seeleplex''' is a seelegenic system with at least one sidesystem that has the same soul-splitting mechanics as the main system. A similar term to seelegenic is '''Amegenic''', in which most or all of a system shares a soul, however in this case it is not due to the soul being split.
    *'''Seelegenic''': when a system formed due the splitting of the core/current headmate’s soul(s); the soul being split caused each individual piece to form an individual being to hold it. A '''Seeleplex''' is a seelegenic system with at least one sidesystem that has the same soul-splitting mechanics as the main system. A similar term to seelegenic is '''Amegenic''', in which most or all of a system shares a soul, however in this case it is not due to the soul being split.
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    *'''Congenic''': a system with complicated origins.
    *'''Congenic''': a system with complicated origins.

    *'''Consumagenic''': a system or headmate that was pulled into existence through consuming a food, drink, and/or substance. This substance could have been harmful towards the shared body, and thus could have been a traumatic experience, however this is not always the case.


    *'''Cryogenic''': a system that came out of nowhere, came from the cold, has frozen (gone dormant) before and is now thawing, and/or multiple of the above.
    *'''Cryogenic''': a system that came out of nowhere, came from the cold, has frozen (gone dormant) before and is now thawing, and/or multiple of the above.


    *'''Esogenic''': a term to describe either an origin (or mix of origins) that only the system/headmates understand, a system that can describe their origin but has no title for it yet, and/or a system that has multiple origins but does not know every type they have.
    *'''Esogenic''': a term to describe either an origin (or mix of origins) that only the system/headmates understand, a system that can describe their origin but has no title for it yet, and/or a system that has multiple origins but does not know every type they have.

    *'''Infogenic''': a system that formed due to receiving/obtaining a piece of information. This information may have been traumatic, however this is not always the case.


    *'''Iatrogenic''': a system that formed due to being convinced they were a system and/or due to internal family systems therapy. If it is specifically related to internal family systems therapy than they may call themselves '''IFSgenic'''.
    *'''Iatrogenic''': a system that formed due to being convinced they were a system and/or due to internal family systems therapy. If it is specifically related to internal family systems therapy than they may call themselves '''IFSgenic'''.
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    *'''Kaksbased''': a system that was born with two individuals within the same body, but did not see it as a system until they gained more members.
    *'''Kaksbased''': a system that was born with two individuals within the same body, but did not see it as a system until they gained more members.

    *'''Mendaxgenic''': a system that formed due to (usually excessive) lies (from oneself or others.) These lies may have been traumatic.

    *'''Mikrogenic''': a system with an origin that is small/perceived as small.


    *'''Psuedogenic''': a system that fomed due to lying about being plural until they actually became plural. The system should acknowledge what they did was wrong, but cannot deny that they are now a system. These lies may have been traumatic.
    *'''Psuedogenic''': a system that fomed due to lying about being plural until they actually became plural. The system should acknowledge what they did was wrong, but cannot deny that they are now a system. These lies may have been traumatic.
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    *'''Psychologenic''': a system with psychological origins. This includes psychological-based adaptive systems as well as any endogenic or othergenic system that is psychological in nature.
    *'''Psychologenic''': a system with psychological origins. This includes psychological-based adaptive systems as well as any endogenic or othergenic system that is psychological in nature.

    *'''Transorigin''': a system that has transitioned/is transitioning in origin in some way.


    ==Medical Terms==
    ==Medical Terms==
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    *'''Polyplural''': an umbrella term for polyfragmented, polymedian, and polymultiple systems.
    *'''Polyplural''': an umbrella term for polyfragmented, polymedian, and polymultiple systems.

    *'''Polyheurex''': when a large system (typically with 100+ headmates) that are large due to happiness/positive emotions.

    *'''Polytriste''': when a large system (typically with 100+ headmates) that are large due to sadness/negative emotions.


    *'''Quoinumeren''': a system with an unknown amount of numbers.
    *'''Quoinumeren''': a system with an unknown amount of numbers.
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    *'''Quinplex''': a system with 50+ sidesystems and one subsystem, 50+ subsystems and one side system, or 50+ sidesystems and 50+ subsystems.
    *'''Quinplex''': a system with 50+ sidesystems and one subsystem, 50+ subsystems and one side system, or 50+ sidesystems and 50+ subsystems.

    *'''Retrosystem''': a system that is backwards. They may do things backwards, speak backwards, or live in a headspace with time that flows backwards.


    *'''Tasisystem''': when systems/polyplexes are connected to one another in some way and can travel between one another. This may be between systems/polyplexes in the shared body, or outside of the shared body.
    *'''Tasisystem''': when systems/polyplexes are connected to one another in some way and can travel between one another. This may be between systems/polyplexes in the shared body, or outside of the shared body.


    *'''Temptien''': a system that has headmates directly connected to the environment/weather around them.
    *'''Temptien''': a system that has headmates directly connected to the environment/weather around them.

    *'''Torpidsystem''': a system that is always or mostly on autopilot.


    ===System Terminology===
    ===System Terminology===
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    **'''Fusitive''': a headmate that is based on/represents a previous blend/blur that happened in the system.
    **'''Fusitive''': a headmate that is based on/represents a previous blend/blur that happened in the system.
    **'''Imaginitive'''/'''Imaginiject''': an introject that is based on/represents an image (artwork, photography, etc.) '''Pictives''' are Picrew versions of this.
    **'''Imaginitive'''/'''Imaginiject''': an introject that is based on/represents an image (artwork, photography, etc.) '''Pictives''' are Picrew versions of this.
    **'''Infoject''': a headmate that is based on/represents a piece of information.
    **'''Intrutive''': a headmate that is based on/represents intrusive thoughts/an intrusive thought.
    **'''Intrutive''': a headmate that is based on/represents intrusive thoughts/an intrusive thought.
    **'''Locatroject''': a headmate that is based on/represents a location (fictional or factual.) This could be a personified version or they may be a version of the location itself.
    **'''Locatroject''': a headmate that is based on/represents a location (fictional or factual.) This could be a personified version or they may be a version of the location itself.
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    *'''Polyrole''': a headmate with multiple roles.
    *'''Polyrole''': a headmate with multiple roles.

    *'''Posier''': a headmate that fronts in professional situations or in general situations where they need to appear calm/have good behavior.


    *'''Trauma Holder''': a headmate that holds trauma, often to keep it safe and away from the knowledge of other headmates.
    *'''Trauma Holder''': a headmate that holds trauma, often to keep it safe and away from the knowledge of other headmates.
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    *'''NPCs''': characters or creatures that are not headmates, but rather visualization to add more life or reality to this inner space. For example, there may be pets, animals, or characters that headmates can interact with. NPCs sometimes have the possibility of becoming headmates after a period of time.
    *'''NPCs''': characters or creatures that are not headmates, but rather visualization to add more life or reality to this inner space. For example, there may be pets, animals, or characters that headmates can interact with. NPCs sometimes have the possibility of becoming headmates after a period of time.

    *'''NPW'''/'''Non-Playable World''': a headspace/part of a headspace that can be accessed but not interacted with and/or a headspace/part of a headspace that seems to be a living being. For the second definition, the term '''Functional NPC''' may be used as well.

    *'''Polyauxiliary''': a headspace/system with 100+ NPCs.


    *'''Sentients''': beings that are not headmates, but have more personality, life, and backstory than NPCs. They may be confused for headmates and fragments, however they are incapable of fronting, and do not share/hold any of the memories the rest of the system does. They usually act as family figures or friends to headmates. For example, a fictive may end up with a sentient of the romantic partner of their source, as the mind may see them as unfit or incomplete without their source's lover.
    *'''Sentients''': beings that are not headmates, but have more personality, life, and backstory than NPCs. They may be confused for headmates and fragments, however they are incapable of fronting, and do not share/hold any of the memories the rest of the system does. They usually act as family figures or friends to headmates. For example, a fictive may end up with a sentient of the romantic partner of their source, as the mind may see them as unfit or incomplete without their source's lover.
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    *'''Chronal''': a cluster of headmates/layers that consist of alternate versions of the same individuals, just in different timelines, existing as discrete seperate entities/locations. A '''Chronal Cosmos''' is a chronal applied to layers/alarachs/metalayers/layer clusters/etc. A '''Chronolayer''' refers to a chronal applied to layers or a separated innerworld. '''Polychronal''' refers to a chronal headspace (a headspace with different timelines of itself.)
    *'''Chronal''': a cluster of headmates/layers that consist of alternate versions of the same individuals, just in different timelines, existing as discrete seperate entities/locations. A '''Chronal Cosmos''' is a chronal applied to layers/alarachs/metalayers/layer clusters/etc. A '''Chronolayer''' refers to a chronal applied to layers or a separated innerworld. '''Polychronal''' refers to a chronal headspace (a headspace with different timelines of itself.)

    *'''Circumspace''': a headspace that surrounds headmates and/or the fronting space in a dome or circle like way.


    *'''Excernio''': a part of a headspace that is separate for the rest. It may be hard to discern why it is separate.
    *'''Excernio''': a part of a headspace that is separate for the rest. It may be hard to discern why it is separate.
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    *'''Reality Gateway''': a gateway in a system to another reality, either an alternative version of the meatspace, an alternate version of the headspace, and/or an alternate version of a layer/section of the headspace.
    *'''Reality Gateway''': a gateway in a system to another reality, either an alternative version of the meatspace, an alternate version of the headspace, and/or an alternate version of a layer/section of the headspace.

    *'''Realms''': specific areas in the headspace that (usually) have their own themes and are separate parts, sort of in an island-like fashion.


    Terminology for the pluran viewing/interacting of the headspace:
    Terminology for the pluran viewing/interacting of the headspace:
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    *'''Maining''': a term specifically for headmates involved in a shared integration, in which they each take main control over the innerworld body they share. For example, if three individuals had a shared integration, they would take turns having 'most control' over the innerworld body, which would be maining. Those with shared integration have to main the innerworld body in order to participate in fronting in the outterworld body, meaning, in a way, they have to front twice.
    *'''Maining''': a term specifically for headmates involved in a shared integration, in which they each take main control over the innerworld body they share. For example, if three individuals had a shared integration, they would take turns having 'most control' over the innerworld body, which would be maining. Those with shared integration have to main the innerworld body in order to participate in fronting in the outterworld body, meaning, in a way, they have to front twice.

    *'''Pantosystem''': a term when most or all system members are always fronting. They don't often leave the fronting room and memories are typically easily shared. A '''Sempersystem''' is similar, except instead of always fronting they are always close to the front (which makes fronting easier.)


    *'''Switch'''/'''Switching''': the act of changing who is fronting. A '''Covert Switch''' is a switch that is hard to detect/well-hidden. '''Switch Management''' refers to how headmates manage switches/how switches occur; '''Managed Switching''' is when switching is controlled/managed, '''Reactive Switching''' is when most switches are reactive/triggered, and '''Voluntary Switching''' is when most switches are voluntary/controlled.
    *'''Switch'''/'''Switching''': the act of changing who is fronting. A '''Covert Switch''' is a switch that is hard to detect/well-hidden. '''Switch Management''' refers to how headmates manage switches/how switches occur; '''Managed Switching''' is when switching is controlled/managed, '''Reactive Switching''' is when most switches are reactive/triggered, and '''Voluntary Switching''' is when most switches are voluntary/controlled.
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